Immersive Analytics Decision Support System for the Education Domain - CIDER

Overview

This project seeks to evaluate a Virtual Reality (VR) based data visualization system called the System Exploration and Engagement environment (SEEe) and understand how learning and interaction happens in a multi-modal data environment within the education context. The SEEe environment aims to foster constructivist learning kind of active learning in VR by providing qualitative content such as videos covering education experiences and perspectives on factors impacting literacy in their community created by community members, text in the form of relevant new articles, and quantitative data such as graphs, bar chart data populated on the geographic map of Maryland containing school data.

Research Questions

R1: How do immersive multi-format data visualization systems support inquiry-based learning of complex systems?

R2: What sensemaking strategies do users adopt in immersive analytics environments?

Problem Statement

While immersive analytics systems like SEEe hold promise for supporting complex, inquiry-based learning, little is known about how users—especially future educators—interact with multi-modal data in VR environments. The lack of usability insights and cognitive load evaluation creates a barrier to effectively integrating such tools into educational contexts.

User & Audiences

Roles & Responsibilities

Scope & Constraints

Process & What I Did

The study consisted of three sessions:

Data collected included audio/video recordings, interview transcriptions, participant-created conceptual models, and survey responses measuring mental workload and user satisfaction.

Outcomes & Results

This work is under review at the ASIS&T 2025 conference and highlights key usability dimensions for immersive analytics tools in education.